The sound is pretty good. I generally am not a fan of mazes, so I kinda got lost inside the maze, but that's a me thing. The text help me use what button to. The animations is pretty spot on.
I love the color scheme and the design of the C'thun. The pick of your music choice sets a great mood. Overall smart choice to make the best out of this assignment.
I love the environment you created with audio (so suspenseful) and color (bright, monochromatic palette is overwhelming, in a good way). I like the strange command of "press x to descend into madness." I had trouble figuring out what the goal of the game was -- do I want to descend into madness? -- but I didn't really mind not knowing, since the environment was so interesting.
I had a few issues moving around the maze and turning, although I believe that is an issue I have with itch.io. I enjoyed how immersive the sounds were within the scene, it helped me understand the story. I enjoyed seeing the neuron room in your presentation and how the animated boss shows real feeling in his eyes.
I really like the way you differentiated between succumbing to madness and killing the monster in terms of colors and movement. I thought the way you used cubes to depict a network of neurons in the science analogy was clever.
I like how clear it is for users to navigate around the maze and interact with the characters. It took me a bit effort to find all different areas but the process wasn't confusing. I also think you did a great job on setting "mood of tension" with simple elements.
The animations and music are very impressive. I found the maze really difficult, though. I couldn't make it passed Phase 1, but succumbing to madness was fun. The fact that there isn't any rotation clamping on the camera makes it super easy to flip the camera upside-down, leading to more confusion, and more madness.
I really like the way the environment looks and the music adds a lot to the scene as well. I was a little confused about where to go in the maze though.
I like the environment and scenic music. It would be great to have some on screen clues of where to go in the maze. Also a background of what we should be doing or looking for.
I love C'thun's eyes! they look really well animated. Maybe changing C'thun's color slightly so he stands out from the background would serve the work a bit better.
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The maze was confusing, and immersive, i think you really hit true on the themes of madness and paranoia
-nick
The sound is pretty good. I generally am not a fan of mazes, so I kinda got lost inside the maze, but that's a me thing. The text help me use what button to. The animations is pretty spot on.
I love the color scheme and the design of the C'thun. The pick of your music choice sets a great mood. Overall smart choice to make the best out of this assignment.
I love the environment you created with audio (so suspenseful) and color (bright, monochromatic palette is overwhelming, in a good way). I like the strange command of "press x to descend into madness." I had trouble figuring out what the goal of the game was -- do I want to descend into madness? -- but I didn't really mind not knowing, since the environment was so interesting.
I had a few issues moving around the maze and turning, although I believe that is an issue I have with itch.io. I enjoyed how immersive the sounds were within the scene, it helped me understand the story. I enjoyed seeing the neuron room in your presentation and how the animated boss shows real feeling in his eyes.
I really like the way you differentiated between succumbing to madness and killing the monster in terms of colors and movement. I thought the way you used cubes to depict a network of neurons in the science analogy was clever.
I like how clear it is for users to navigate around the maze and interact with the characters. It took me a bit effort to find all different areas but the process wasn't confusing. I also think you did a great job on setting "mood of tension" with simple elements.
The animations and music are very impressive. I found the maze really difficult, though. I couldn't make it passed Phase 1, but succumbing to madness was fun. The fact that there isn't any rotation clamping on the camera makes it super easy to flip the camera upside-down, leading to more confusion, and more madness.
I really like the way the environment looks and the music adds a lot to the scene as well. I was a little confused about where to go in the maze though.
The modeling looks so cool! However everything looks to be a one note on colors, maybe different shades of purple would make things pop out more.
I like the environment and scenic music. It would be great to have some on screen clues of where to go in the maze. Also a background of what we should be doing or looking for.
The eyeballs look really cool. Are the controls meant to be reversed?
I love C'thun's eyes! they look really well animated. Maybe changing C'thun's color slightly so he stands out from the background would serve the work a bit better.